N64 Emulator

broken image


  • A Nintendo - 64 Emulator on the Windows platform Nintendo - 64 emulators list. This is the legendary UltraHLE, the first N64 emulator to run commercial games. It even has sound and joystick support (the joystick support isn't too great, though).
  • The one and only Nintendo 64 emulator for Chrome OS! CD's N64, a port of the Nintendo 64 emulator MegaN64. This app allows you to play most N64 games on your Chromebook.
Android
<H o m e | R S S | R o m s | F o r u m | C O N T A C T | B l o g s | S a v e A r c h i v e | H e l p>

Nintendo 64 Emulators


The N64 was released in mid-1996 as Nintendo's front-runner in the original next-gen console wars. Although it was a much higher powered machine than Sony's Playstation or Sega's Saturn, the N64 always lagged behind in sales. Nintendo chose to sell the machine on the merits of its fast-loading cartridge system and the insignificant fact that it featured a 64-bit architecture - unfortunately for Nintendo, people were more impressed by high-capacity CD media, in-game movie sequences and pre-recorded soundtracks than fast loading and the size of the machine's pipeline. Developers often preferred the Playstation for their titles due to the N64's inability to provide media rich content which games such as the Final Fantasy series demanded. Although the hardware facilitated classics such as Goldeneye and the late Perfect Dark, it wasn't enough to win over the masses.
Fortunately the system is well-emulated, allowing us to play legendary games such as Zelda, Turok & Goldeneye. A fairly modern system is needed to play emulate the machine, and a 3D accelerated graphics card is an absolute must (onboard graphics won't cut the mustard here). Game ROMs are available from ripped cartridges, ranging in size (5MB-70MB).
Specs:
  • CPU: MIPS R4300i, 93.75MHz, 64-bit, 24KB L1, 125 MIPS, 250 MB/sec Bus
  • Graphics: SGI RCP, 62.5MHz, 100 MFLOPS, 150K Polygons/Sec, 32-bit Color, 500 MB/sec Bus
  • Sound: SGI RCP, 64 2D Voices, ADPCM, 500 MB/sec Bus
  • Data: 4MB (500 MB/s), Cartridge (32MB), Expansion 4MB RAM

Emulators


Project64 Windows, Android Freeware Rating: 8.1(1848 Votes)
One of the best Nintendo 64 emulators available.
BizHawk Windows Open-Source Rating: 8.0(2075 Votes)
Multi-system emulator designed for Tool-Assisted Speedruns (TAS)
RetroArch Multi-platform Open-Source Rating: 7.8(426 Votes)
Frontend for the Libretro API, effectively a multi-system emulator
Mupen64++ Windows Free Rating: 7.7(125 Votes)
Mupen64 Windows Freeware Rating: 7.5(92 Votes)
Nintendo 64 emulator designed to be portable to multiple systems.
SupraHLE Windows Freeware Rating: 6.9(38 Votes)
Hacked version of UltraHLE which supports more features and games.
UltraHLE Windows Freeware Rating: 6.9(86 Votes)
The legendary Nintendo 64 emulator. Unfortunately not updated anymore since it's release.
1964 Windows Freeware Rating: 6.7(65 Votes)
In the same league as Project64, or in other words, it's GOOD.
mupen64plus Windows, MacOS, Linux Free Rating: 6.6(71 Votes)
Cross platform N64 emulator.
UltraHLE 2064 Windows Freeware Rating: 5.7(34 Votes)
The succesor of a legend!
Daedalus Windows Freeware Rating: 5.7(18 Votes)
Good open source Nintendo 64 emulator.

The N64 emulator receive update after a long time and the latest version helps the emulator to back into the league. Some of the critical features of Tendo64 includes updated plugins, touchscreen controls, texture packs, ads, and provides stability to the emulator. Nintendo 64 (N64) Emulators. The Nintendo 64 stylized as NINTENDO64) is a home video game console developed and marketed by Nintendo. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, and March 1997 in Europe and Australia.

Copyright © 1997-2019 Visei Internet. All rights reserved. No part of this website may be reproduced without permission.
This website is not affiliated with any video game company. All patents and trademarks are owned by their respective holders. Privacy Statement

Nintendo - 64 Emulators


Popular Emulators
NameDescription
m64pm64p is an open-source, plugin-based Nintendo 64 emulator maintained by loganmc10. The project bundles Mupen64Plus with GLideN64, as well as its own frontend, input plugin, and netplay support.
This is likely the most compatible N64 emulator you're going to come across. It can play games like Resident Evil 2, Rogue Squadron, Pokemon Snap, and World Driver Championship 'out-of-the-box' (without the need to fiddle with settings, plugins, or anything of the sort).
Nemu64After three years of undergoing the responsibilities of change the weakening dedication to what was once the most famous emulator firmed on 2003 when the last version 0.8 was released. Today it is known to be very unorthodox after zilmar's contributions but supports video and audio recording. Co-author LaC--one of the biggest names in the N64 scene for the time--designed probably the strongest sound emulation plugin period for the N64: a practical combination of the merits of Jabo's DirectSound, Azimer's sound plugin, and the No Sound plugin. The plugin support is very poor, and only the graphics plugin can be changed. This is still yet another emulator supporting special features in games that no other emulator does for the N64 while its uniquity is not only promising. Its system requirements were very high for its time. It is the first emulator to support NetPlay and does so more accurately than the later hack Project64k but is still the slowest emulator supporting NetPlay.
Project64 NetplayProject64 Netplay is a way to play Nintendo 64 games with anyone in the world from your own couch. Everyone needs the same save file for the game to operate; this is automated using a friendly easy to use script bundled with the emulator. It uses the same core framework vanilla Project64 core uses so you do not have to learn new things. It does not use Kailera (a very old ancient protocol used for Netplay in the past) and instead uses an in house protocol for maximum compatibility.
UltraHLEThis is the legendary UltraHLE, the first N64 emulator to run commercial games. It even has sound and joystick support (the joystick support isn't too great, though).
The initial release could play 17 games, but, with the help of updated ultra.ini files, it can now support many more. It was discontinued 6 hours after it's initial release, but it's now being worked on again. You'll need at least a P2-233 system to use it. It runs on Glide, so a 3dfx card or a Glide-wrapper is required. Here's a compatibility list created by Demi.
Ultra.ini is a modified version of the Ultra.ini file that originally came with UltraHLE. It adds support for more games, improves games that already worked, and has lots of optional cheats.
UltraHLP is a tool for UltraHLE that makes it support two players, fixes bugs such as the Mario jump bug, allows you to define up to 16 buttons on a controller, and much more!
UltraHLE-Z is a TOTALLY unofficial release of UltraHLE which features a whole load of stuff, including the Voodoo 3 patch, so it's worth a try. And, I'm adding this if you don't get it: Don't bug the UltraHLE authors about this one. They didn't put this stuff together.
This is an unofficial release of UHLE by L@G, with speed fixes and compatability with Windows XP Voodoo drivers added. If you need Glide2x.dll, then head on over to the Glide Wrappers page and download one.
This is a fix for Voodoo 3 and Banshee users that are having problems running UltraHLE.


Other Emulators
NameDescription
19641964 is a Nintendo emulator made by Schibo and Rice. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.
ApolloApollo is another N64 emulator project, but no progress has been published in several years. In this year of idle activity in the N64 scene Azimer promises soon 'something out the door'.
Blade64Blade64 is another outdated Nintendo 64 emulator albeit not as experimental as Dream64. It does support a few select commerical games.
CornCorn is by far the fastest Nintendo 64 emulator that supports commercial games. The graphics engine requires at least DirectX 6.1, and the sound emulation produces greatly for those select few playable games. It uses no plugin system.
DaedalusDaedalus is another Nintendo 64 emulator project thanks to many contributors that supports commercial games and was succeeded by Nemu64 in its time. The sound plugin is one of Azimer's many old versions and can be succeeded by Corn's sound engine.
Daedalus-LkbThis is a modified version written by Lkb, of the Nintendo 64 emulator
Daedalus.
Dream64This is an experimental emulator not designed to emulate commercial images. A few opcodes are supported.
Mupen64Mupen64 is a n64 emulator desgined to be multi-OS. It has been developped on/for Linux originally but the emulator has already been ported succesfully on Windows and MacOSX for example. Actually the program can be easily ported on all OS supported by the SDL library.
In its current state, the emulator is highly compatible and use a plugin system. With the correct plugins (``correct' can be computer dependent), it can achieve nearly perfect graphics and sound in many games.
The biggest problem of this emulator until now was its speed but now it's progressively changing with a totally new core and there's still a huge room for improvements.
Mupen64PlusMupen64Plus is based off of mupen64, originally created by Hacktarux. This package contains only the Mupen64Plus core library. For a fully functional emulator, the user must also install graphics, sound, input, and RSP plugins, as well as a user interface program (called a front-end).
N64 VMThis N64 emulator that can run a few commercial games such as
Super Mario 64 and Mario Kart 64. It also has controller support, but there's no
sound support.
NICE64NICE64 is a Newly Improved C++ Emulator for playing N64 games and it is the next stage of development based on 1964mod v1.5.2(Final) codebase. It is created as a replacement to the original 1964mod emulator and it doesn't aim for perfect emulation of the actual hardware.
NIN64NIN64 runs quite a few demos, and it runs them fast. However, it can't
run any commercial games yet. It supports controllers too, but there's no sound. It comes
in 2 languages, English or Spanish.
NINCEST 64This is a new Nintendo 64 emulator coded by faraway (whom many of you
know from the irc channel, #emu, on efnet). It can currently run the FireDemo (slowly),
N64 Stars, and maybe even some other demos.
NSFEFormerly known as Reality 64, this is a CPU-only emulator currently.
This means you won't see it run any games, nor will you see any graphics. This emulator
has been discontinued as of 1/18/99. The files will remain online simply for reference.
PaganPagan is a non-commercial Nintendo 64 emulator from long ago. It supports the frame buffer effect in almost all of the demo images.
PC64PC64 can supposedly run Mario64 and Rampage2 slowly. It uses Glide for
graphics, but no HLE is implemented yet.
Project UnrealityThis was the first Nintendo 64 emulator ever attempted, and it proved that
N64 emulation IS possible. It can run many N64 demos, and show some opening screens from
Mortal Kombat Trilogy and the WaveRace64 N64 logo screen. It has been discontinued.
Project64Project64 is a completely free and open-source emulator for the Nintendo 64 and 64DD written in C++.
Capable of playing your favorite N64 games on your PC with high definition graphics, excellent compatibility, save states, built-in cheat codes, and more.
A simple to use user interface, allowing games to just run out of the box with no configuring. Though if you want there are dozens of configuration options to make it work the way you want.
RAP64
SunsetSunset is a very promising N64 emulator that can run many demos and some
commercial games. Actually, many commercal games will load up and do stuff, but only some
are playable. It doesn't support HLE sound yet, but it supports controllers.
SupraHLEThis is a hacked, modified version of UltraHLE. It uses the core of
UltraHLE with hacked instructions.
TR64TR64 is a good Windows port of Truereality. It uses OpenGL for graphics
and can run Mario64 and some others. TR64 now has sound, but it requires DirectX 8.0.
This is an Ini File for TRWin64 Made by Spinal. You can check the homepage at
Nintendo64HQ.
TRwinTRWin is a great Windows port of TrueReality. It uses Direct3D for
graphics, and has quite a few options. It can play Mario64 at full speed, and it's
compatible with many more.
Ultra 64Ultra 64 only has some opcodes, memory, and registers emulated so far.
There does seem to be some kind of video display (no sound yet), but I couldn't get anything
to show up. It also has a debugger and a ROM header reader.
UltraHLE 2064This looks like a good N64 emulator that's still being
upgraded. One to keep your eyes on.


Nintendo - 64 Emulators on Other Platforms

Linux (5)
BeOS (1)
Macintosh (5)
Consoles
-- Gamecube (1)
-- Playstation Portable (2)

Super Mario 64 Rom

Emulator
<H o m e | R S S | R o m s | F o r u m | C O N T A C T | B l o g s | S a v e A r c h i v e | H e l p>

Nintendo 64 Emulators


The N64 was released in mid-1996 as Nintendo's front-runner in the original next-gen console wars. Although it was a much higher powered machine than Sony's Playstation or Sega's Saturn, the N64 always lagged behind in sales. Nintendo chose to sell the machine on the merits of its fast-loading cartridge system and the insignificant fact that it featured a 64-bit architecture - unfortunately for Nintendo, people were more impressed by high-capacity CD media, in-game movie sequences and pre-recorded soundtracks than fast loading and the size of the machine's pipeline. Developers often preferred the Playstation for their titles due to the N64's inability to provide media rich content which games such as the Final Fantasy series demanded. Although the hardware facilitated classics such as Goldeneye and the late Perfect Dark, it wasn't enough to win over the masses.
Fortunately the system is well-emulated, allowing us to play legendary games such as Zelda, Turok & Goldeneye. A fairly modern system is needed to play emulate the machine, and a 3D accelerated graphics card is an absolute must (onboard graphics won't cut the mustard here). Game ROMs are available from ripped cartridges, ranging in size (5MB-70MB).
Specs:
  • CPU: MIPS R4300i, 93.75MHz, 64-bit, 24KB L1, 125 MIPS, 250 MB/sec Bus
  • Graphics: SGI RCP, 62.5MHz, 100 MFLOPS, 150K Polygons/Sec, 32-bit Color, 500 MB/sec Bus
  • Sound: SGI RCP, 64 2D Voices, ADPCM, 500 MB/sec Bus
  • Data: 4MB (500 MB/s), Cartridge (32MB), Expansion 4MB RAM

Emulators


Project64 Windows, Android Freeware Rating: 8.1(1848 Votes)
One of the best Nintendo 64 emulators available.
BizHawk Windows Open-Source Rating: 8.0(2075 Votes)
Multi-system emulator designed for Tool-Assisted Speedruns (TAS)
RetroArch Multi-platform Open-Source Rating: 7.8(426 Votes)
Frontend for the Libretro API, effectively a multi-system emulator
Mupen64++ Windows Free Rating: 7.7(125 Votes)
Mupen64 Windows Freeware Rating: 7.5(92 Votes)
Nintendo 64 emulator designed to be portable to multiple systems.
SupraHLE Windows Freeware Rating: 6.9(38 Votes)
Hacked version of UltraHLE which supports more features and games.
UltraHLE Windows Freeware Rating: 6.9(86 Votes)
The legendary Nintendo 64 emulator. Unfortunately not updated anymore since it's release.
1964 Windows Freeware Rating: 6.7(65 Votes)
In the same league as Project64, or in other words, it's GOOD.
mupen64plus Windows, MacOS, Linux Free Rating: 6.6(71 Votes)
Cross platform N64 emulator.
UltraHLE 2064 Windows Freeware Rating: 5.7(34 Votes)
The succesor of a legend!
Daedalus Windows Freeware Rating: 5.7(18 Votes)
Good open source Nintendo 64 emulator.

The N64 emulator receive update after a long time and the latest version helps the emulator to back into the league. Some of the critical features of Tendo64 includes updated plugins, touchscreen controls, texture packs, ads, and provides stability to the emulator. Nintendo 64 (N64) Emulators. The Nintendo 64 stylized as NINTENDO64) is a home video game console developed and marketed by Nintendo. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, and March 1997 in Europe and Australia.

Copyright © 1997-2019 Visei Internet. All rights reserved. No part of this website may be reproduced without permission.
This website is not affiliated with any video game company. All patents and trademarks are owned by their respective holders. Privacy Statement

Nintendo - 64 Emulators


Popular Emulators
NameDescription
m64pm64p is an open-source, plugin-based Nintendo 64 emulator maintained by loganmc10. The project bundles Mupen64Plus with GLideN64, as well as its own frontend, input plugin, and netplay support.
This is likely the most compatible N64 emulator you're going to come across. It can play games like Resident Evil 2, Rogue Squadron, Pokemon Snap, and World Driver Championship 'out-of-the-box' (without the need to fiddle with settings, plugins, or anything of the sort).
Nemu64After three years of undergoing the responsibilities of change the weakening dedication to what was once the most famous emulator firmed on 2003 when the last version 0.8 was released. Today it is known to be very unorthodox after zilmar's contributions but supports video and audio recording. Co-author LaC--one of the biggest names in the N64 scene for the time--designed probably the strongest sound emulation plugin period for the N64: a practical combination of the merits of Jabo's DirectSound, Azimer's sound plugin, and the No Sound plugin. The plugin support is very poor, and only the graphics plugin can be changed. This is still yet another emulator supporting special features in games that no other emulator does for the N64 while its uniquity is not only promising. Its system requirements were very high for its time. It is the first emulator to support NetPlay and does so more accurately than the later hack Project64k but is still the slowest emulator supporting NetPlay.
Project64 NetplayProject64 Netplay is a way to play Nintendo 64 games with anyone in the world from your own couch. Everyone needs the same save file for the game to operate; this is automated using a friendly easy to use script bundled with the emulator. It uses the same core framework vanilla Project64 core uses so you do not have to learn new things. It does not use Kailera (a very old ancient protocol used for Netplay in the past) and instead uses an in house protocol for maximum compatibility.
UltraHLEThis is the legendary UltraHLE, the first N64 emulator to run commercial games. It even has sound and joystick support (the joystick support isn't too great, though).
The initial release could play 17 games, but, with the help of updated ultra.ini files, it can now support many more. It was discontinued 6 hours after it's initial release, but it's now being worked on again. You'll need at least a P2-233 system to use it. It runs on Glide, so a 3dfx card or a Glide-wrapper is required. Here's a compatibility list created by Demi.
Ultra.ini is a modified version of the Ultra.ini file that originally came with UltraHLE. It adds support for more games, improves games that already worked, and has lots of optional cheats.
UltraHLP is a tool for UltraHLE that makes it support two players, fixes bugs such as the Mario jump bug, allows you to define up to 16 buttons on a controller, and much more!
UltraHLE-Z is a TOTALLY unofficial release of UltraHLE which features a whole load of stuff, including the Voodoo 3 patch, so it's worth a try. And, I'm adding this if you don't get it: Don't bug the UltraHLE authors about this one. They didn't put this stuff together.
This is an unofficial release of UHLE by L@G, with speed fixes and compatability with Windows XP Voodoo drivers added. If you need Glide2x.dll, then head on over to the Glide Wrappers page and download one.
This is a fix for Voodoo 3 and Banshee users that are having problems running UltraHLE.


Other Emulators
NameDescription
19641964 is a Nintendo emulator made by Schibo and Rice. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.
ApolloApollo is another N64 emulator project, but no progress has been published in several years. In this year of idle activity in the N64 scene Azimer promises soon 'something out the door'.
Blade64Blade64 is another outdated Nintendo 64 emulator albeit not as experimental as Dream64. It does support a few select commerical games.
CornCorn is by far the fastest Nintendo 64 emulator that supports commercial games. The graphics engine requires at least DirectX 6.1, and the sound emulation produces greatly for those select few playable games. It uses no plugin system.
DaedalusDaedalus is another Nintendo 64 emulator project thanks to many contributors that supports commercial games and was succeeded by Nemu64 in its time. The sound plugin is one of Azimer's many old versions and can be succeeded by Corn's sound engine.
Daedalus-LkbThis is a modified version written by Lkb, of the Nintendo 64 emulator
Daedalus.
Dream64This is an experimental emulator not designed to emulate commercial images. A few opcodes are supported.
Mupen64Mupen64 is a n64 emulator desgined to be multi-OS. It has been developped on/for Linux originally but the emulator has already been ported succesfully on Windows and MacOSX for example. Actually the program can be easily ported on all OS supported by the SDL library.
In its current state, the emulator is highly compatible and use a plugin system. With the correct plugins (``correct' can be computer dependent), it can achieve nearly perfect graphics and sound in many games.
The biggest problem of this emulator until now was its speed but now it's progressively changing with a totally new core and there's still a huge room for improvements.
Mupen64PlusMupen64Plus is based off of mupen64, originally created by Hacktarux. This package contains only the Mupen64Plus core library. For a fully functional emulator, the user must also install graphics, sound, input, and RSP plugins, as well as a user interface program (called a front-end).
N64 VMThis N64 emulator that can run a few commercial games such as
Super Mario 64 and Mario Kart 64. It also has controller support, but there's no
sound support.
NICE64NICE64 is a Newly Improved C++ Emulator for playing N64 games and it is the next stage of development based on 1964mod v1.5.2(Final) codebase. It is created as a replacement to the original 1964mod emulator and it doesn't aim for perfect emulation of the actual hardware.
NIN64NIN64 runs quite a few demos, and it runs them fast. However, it can't
run any commercial games yet. It supports controllers too, but there's no sound. It comes
in 2 languages, English or Spanish.
NINCEST 64This is a new Nintendo 64 emulator coded by faraway (whom many of you
know from the irc channel, #emu, on efnet). It can currently run the FireDemo (slowly),
N64 Stars, and maybe even some other demos.
NSFEFormerly known as Reality 64, this is a CPU-only emulator currently.
This means you won't see it run any games, nor will you see any graphics. This emulator
has been discontinued as of 1/18/99. The files will remain online simply for reference.
PaganPagan is a non-commercial Nintendo 64 emulator from long ago. It supports the frame buffer effect in almost all of the demo images.
PC64PC64 can supposedly run Mario64 and Rampage2 slowly. It uses Glide for
graphics, but no HLE is implemented yet.
Project UnrealityThis was the first Nintendo 64 emulator ever attempted, and it proved that
N64 emulation IS possible. It can run many N64 demos, and show some opening screens from
Mortal Kombat Trilogy and the WaveRace64 N64 logo screen. It has been discontinued.
Project64Project64 is a completely free and open-source emulator for the Nintendo 64 and 64DD written in C++.
Capable of playing your favorite N64 games on your PC with high definition graphics, excellent compatibility, save states, built-in cheat codes, and more.
A simple to use user interface, allowing games to just run out of the box with no configuring. Though if you want there are dozens of configuration options to make it work the way you want.
RAP64
SunsetSunset is a very promising N64 emulator that can run many demos and some
commercial games. Actually, many commercal games will load up and do stuff, but only some
are playable. It doesn't support HLE sound yet, but it supports controllers.
SupraHLEThis is a hacked, modified version of UltraHLE. It uses the core of
UltraHLE with hacked instructions.
TR64TR64 is a good Windows port of Truereality. It uses OpenGL for graphics
and can run Mario64 and some others. TR64 now has sound, but it requires DirectX 8.0.
This is an Ini File for TRWin64 Made by Spinal. You can check the homepage at
Nintendo64HQ.
TRwinTRWin is a great Windows port of TrueReality. It uses Direct3D for
graphics, and has quite a few options. It can play Mario64 at full speed, and it's
compatible with many more.
Ultra 64Ultra 64 only has some opcodes, memory, and registers emulated so far.
There does seem to be some kind of video display (no sound yet), but I couldn't get anything
to show up. It also has a debugger and a ROM header reader.
UltraHLE 2064This looks like a good N64 emulator that's still being
upgraded. One to keep your eyes on.


Nintendo - 64 Emulators on Other Platforms

Linux (5)
BeOS (1)
Macintosh (5)
Consoles
-- Gamecube (1)
-- Playstation Portable (2)

Super Mario 64 Rom


-- Nintendo Wii (1)
Java (1)

Https://www.pj64-emu.com/

Android (1)
JavaScript (2)

N64 Emulator Games


N64 Emulator Roms

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